A lot of people could not find the time to play games online. However, working remotely allowed players to participate. In the past year, there’s been a significant increase in downloading and the operation of gaming websites on the internet and streaming platforms.
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Statista estimates there will be 2.7 billion gamers in 2020, as per Statista. According to other reports, 260 million of them originate from Latin America. The majority of these gamers come located in Mexico, Brazil, Chileand various other South American game areas. The industry of gaming in Latin America has experienced a significant growth in the past year. Mexico and Brazil were the two biggest gaming regions in Latin America. The two regions together produced 3.65 trillion US dollar. Esport Brazil is also well-known in the region.
Latin America Gaming Facts 2021
A lot of developers and distributors see the growing market for gaming in Latin America as an excellent business opportunity. Gamer’s can enjoy a wide variety of Brazil videogames.
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* Entertainment and leisure are top reasons Latin Americans choose to play gaming. A lot of people who began playing online to enjoy themselves are today interested in gaming for competition.
* Many offices have begun onsite work. The most popular hours for Latin American gamers are between 5 and 8.
* 66percent Latin American gamers use the devices at the least once a day. 44% spend more than an hour playing on their devices.
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A shocking fact about gaming is that 70% of the people who were surveyed believe that mobile gaming offers the security of a gaming environment.
* 87% of the players polled said they would rather spend their money on advertisements rather than watch them earn a living.
* Warzone Brazil and GTA Brazil are the most popular games in Brazil.
What makes online gambling so well-known across Latin America and beyond?
There are many factors that have contributed to the rise in popularity of streaming and online gaming from Latin America. It is not only timebut it is also the increase in internet connection which is a major factor.
Many people were forced home by the pandemic to get internet access. In 2008, just 22percent of Latin Americans had internet access. In 2018 56% of Latin American had internet access. The region will have 444M internet connections by 2021. There are 422M wireless subscribers.
444M internet users use it on their mobile devices, 81% are mobile gamers. Consoles are thought to be more advanced gaming alternatives. It has been observed that 69% of gamers utilize their smartphones, and 48%of them use computers, and 39% choose consoles.
What draws Latin American Gamers?
Gaming online in Mexico is gaining popularity, however it is not experiencing the same growth rate as other sectors in Latin America. Gaming online has become a popular choice for Latin Americans due to the diverse games offered.
No language barrier
If you are playing online in a competitive mannerit is essential for you to converse with your opponents and fellow players. Gaming online was not an option for people who could not communicate in English fluently. With the rise of Spanish-speaking gamers, they now prefer online gaming.
Attractive Games
Another reason Latin Americans are less interested in streaming and online gaming is their lack interest. After Brazil’s poker championships, a rise in gamers from the region has been witnessed.
Flexibility
Gamers can choose when and where to play onlineand take advantage deals and bonuses offered by various gaming platforms.
Brazil has reduced the taxes on video games and accessories
Brazil’s government has announced that it will reduce the tax rate on industrial products (IPIin Portuguese) that will be applied to video gaming consoles, accessories, and games by 2020. According to the Ministry of Economy in Brazilthe plan will have an annual effect of BRL 2.75million on revenues in 2021.
TheMajor Gaming Business Models
The gaming industry has seen drastic changes since its beginning. It has grown as other industriesand is at a level that gamers could never have imagined. Did you ever think of playing on your phone while sitting on your sofa? Most likely, you didn’t.
Let’s examine the evolution of South American business models and gaming.
Models for past gaming businesses
Gamers in the 70s and 1980s were an avid arcade gamer. Kids and teenagers would frequent the nearest arcade to purchase coins, which they could use to run the arcade machines. Although arcade games took up plenty of space, they were also a good investment. Namco’s Pacman made a significant $3.5 billion from “Pay to Play”which enabled arcade games to be developed.
A well-known business model that was developed around arcade games was the development of game CDs. Computers began to become more prevalent within homes during the mid-80sand the early 1990s. This gave rise to PC gaming. There were CD shops which sold games. Gamers could buy a CD to run the game on their computer. Most likely, every CD had one game. If they wanted to play a different game, they’d have to purchase a second CD. This kind of model creates a one-time revenue and is referred to as the “Boxed Revenue Model.”
Current Gaming Business Models
Gaming technology didn’t leap from the early PC games to Play Station 5 in an instant. This was the age of many business models including gaming and esport Brazil. It has been a rollercoaster ride from game CDs from 2000 to Super Mario on the PCas well as GTA Vice City by using the same desktop. Every new game has been thrilling gamers unlike ever before!
Digital Sales Business Model Generation is the new era. You can find anything on the internet with this model. You can find thousands of millions of gameson the internet through Google Play Store or Appstore. The games are available to everyone of all ages. Direct distribution has led to lower prices for packaging and retail.
Statista has shared information that can help assess the impact that digital sales have had on the market. In 2009, just 20% of gamers downloaded games online. The figure increased to 83% for the year 2018. Digitalization is the key to success!
Fig 1.
Innovative strategies have been devised by game developers to make the most of their talents and develop games. Distributors can now provide DLCsand other extras to players. This same model of business is employed in a variety of games, such as Warzone Brazil or GTA Brazil.
Gaming consoles are a favorite of gamers today equally as they love PCs. A majority of gamers prefer PCs for greater ease of use, while consoles are widely favored to provide the best gaming experience.
Microtransactions are available in free-to-play gaming consoles as well as the downloadable Brazil videogames. You are able to download any game from Playstore for free. It is necessary to purchase additional lives and other things to advance the level. They are very popular among players in Brazil gaming, Chile gaming and Mexico gaming.
Future Gaming Business Models
Many people use Netflix. They love to be able to access all their favorite TV shows and films all on one platform. Let me tell you the reasons.
Although digital distribution has reduced the packaging cost for retail sales, certain aspects increase the cost. Distributors and developers are working together to create a similar model to Netflixand allows users to locate all games and even esports Brazil in one place. It is amazing to have all your games available on one platform and not paying for each separately.
Online gaming is often populated with advertisements that are not invited, and could be irritating. AI is expected to play a key part in the control and monitoring of ads on gaming platforms that are cloud-based in the near future.
Consoles vs. PC Mobile Gaming
Mobile gamers arealso getting on the train due to console vs. computer competition.
Mobile gamers have the option to join by themselves or be dragged along by others. In the present, the discussion is Consoles against. Computer. Mobile. The three models are Latin American gamers. These are great if you’re not sure yet.
Consoles
Although arcade games are the most popular form of gaming, consoles have been around from the beginning. Magnavox Odyssey, introduced on the market in 1972, is believed to be the very first console. Magnavox Odyssey did not belong to the next generation of consoles, but could be used in your home for games.
Consoles were made to offer gamers an easy and enjoyable gaming experience at home. Due to the technological advancementsthat have led to the PS5 is now a well-loved console. The small consoles are loaded witha lot of information. PS2 by SONY has over 380 titles the biggest consoles the history of gaming has ever seen!
Pros
* They’re not as costly as high-end computer systems * You don’t require technical expertise
* Not as powerful and robust as the most powerful computers. * Certain games may be eligible for discounts that are lower Gaming on the PC
Gaming on the PC is among the oldest and most popular platforms. PC gaming ismuch more popular with older generations, as we know.
Even though mobile phones and consoles that are the same model can be customized, you are able to personalize your personal computer. While you will have to be paying more for additional featureshowever, you can still get an excellent computer that is within your budget.
Pros
* Can be modified * Get better game discounts * Multiple uses
* Unable to access games that are specific to consoles.
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